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Playmode tint not consistent in inspector
playmode tint is not consistent in the inspector.see attached screenshot. Read more
Cannot move the cursor to a specific position when renaming an Asset
Steps to reproduce : - create a new project- create a new folder- click rename and notice that you cannot place the cursor between t... Read more
Documentation C# example is not correct for AudioSource.SetScheduledEndTime
The example code at http://docs.unity3d.com/Documentation/ScriptReference/AudioSource.SetScheduledEndTime.html does not compile. It ... Read more
Sprite Editor window does not remember selection
Steps to reproduce : - import the project attached- click on any texture in the Project Browser- set it to Manual and press apply- o... Read more
Mass Place Trees option overrides the trees that are already added
- Paint some trees on a Terrain using the brush tool- Mass Add 10000 trees Expected: Trees are added at random among the trees that ... Read more
OSX: zooming into web player content with FF is not working properly
-e: zooming into web player content with FF is not working properly -repro:--build web player from attached project and run in FF--u... Read more
Animation Importer - Glitch in custom Curves when using mouse scroll
Quicker repro:- create a custom Curve in any animation importer- use mouse scroll over the importer inspector, notice that the curve... Read more
Capability ID_CAP_ISV_CAMERA is not enabled upon project export to Visua...
This issue prevents use of WebCamTexture without modifying exported Visual Studio project. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized
- ListView element is rendered in solid black after docking if UI Builder window was already opened prior to project launch