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[macOS] [IL2CPP] Build fails with DllNotFoundException: ole32.dll
Steps to reproduce:1. Open the project2. Make sure build target is set to Mac Standalone3. Make sure selected scripting backend is I... Read more
[Android]Larger Single channel textures crash on Android when imported a...
1. Open the attached "TextureCrash" project and build it to device2. Open the built application and press "Load BC4 Scene" Result: A... Read more
[Android] Unity editor keep spamming messages to install JDK and Android...
How to reproduce:1. Go to File -> Build Settings -> Android and download Android module2. Create new project Expected result: ... Read more
Fatal Error when launching project 'GetManagerFromContext: pointer to ob...
Reproduction steps: 1. Open "Egghunter_Alpha.zip" project Expected Result: The project opensActual Result: "Fatal Error! 'GetManager... Read more
[iOS][IL2CPP] Player crashes at ObjectTranslator_importType after loadin...
To reproduce:1. Download attached project2. Build it for iOS platform-- If there would be any issues with building project open XCla... Read more
[iOS] MonoManager::GetScriptingClass takes a lot of Unity loading time
Reproduction Steps:1. Build project for iOS (building steps in edit)2. In Xcode build (profile) and launch Instruments3. Instruments... Read more
[2018.1] Instantiating gameObject on a specific script crashes editor
To reproduce:1. Open repro project(link in edit)2. Open and play 'Game' scene3. After countdown press white button Expected: 'Unassi... Read more
Unity editor crashes when Panel is added to Magnetic Scroll View and the...
How to reproduce:1. Open "PanelRepro" Unity project2. Enter "Demo" scene3. Expand Canvas -> Magnetic Scroll View -> ViewPort4.... Read more
Application.internetReachability returns incorrect value in builds
To reproduce:1. Open project2. Disable internet connection3. Build and run 'Test' scene4. Click button in built scene Expected: 'Not... Read more
Canvas objects with non-integer Width and Height flickering when Canvas ...
Steps to reproduce:1. Open attached “FlickerUI.zip” Unity project2. Open “TestScene” scene3. Enter Play mode Expected results:No fli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons