Search Issue Tracker
By Design
Votes
0
Found in
2017.3.0b7
2017.3.0f3
Issue ID
985851
Regression
No
[iOS][IL2CPP] Player crashes at ObjectTranslator_importType after loading plugins
To reproduce:
1. Download attached project
2. Build it for iOS platform
-- If there would be any issues with building project open XClass.cs and comment WriteBelow and Replace methods
3. Run built app on the device
Expected result: Project launches successfully
Actual result: After loading plugins application crashes
Reproduced with: Unity 2017.3.0p3, 2017.3.0b7, 2017.2.1p2
No repro: Unity 2017.3.0b6, 2017.2.0p1
Wasn't able to test with 2018.1 because of compile errors
Devices: iPhone 7+ iOS 11.1, iPhone 6+ iOS 8.0, iPhone SE iOS 9.3
Reproduced with both Metal and OpenGLES 3 APIs
Doesn't crash with Mono scripting backend
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
lejopojepu
Sep 08, 2020 05:55
thanks