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0
votes
Fixed

Application crashes when calling Android native method

Android

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Nov 21, 2013

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Version/s: 4.3.0f4

This is a regression from Unity 4.2.2f1. Reproduced on:Google Nexus 4 with Android 4.4 Reproduced with:Unity Version 4.3.0f4 (e01000... Read more

0
votes
Fixed

Sprites don't support shaders with normal mapping

2D

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Nov 14, 2013

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Version/s: 4.3.0f4

To reproduce:1. Open attached project2. Open scene "Test". It contains a mesh renderer and a sprite with the same material and shade... Read more

0
votes
Fixed

Input from controller triggers is not received when Generic.kl key layou...

Android

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Nov 22, 2013

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Version/s: 4.3.0f4

This behavior has changed from Unity 4.2.2f1. Reproduced on:Samsung Galaxy S2 (GT-I9100) with Android 4.1.2with Nyko Gamepad Bluetoo... Read more

0
votes
Fixed

Old intel GPUs not recognized as shader 2.0 compatible

Shaders

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Nov 22, 2013

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Version/s: 4.3.0f1

Intel GPUs like 945, GMA 950 etc. aren't detected as DX9 compatible by Unity. So starting with 4.3, games can't run on them. Read more

0
votes
Fixed

WP8 and WSA exported solutions contain all plugins from project's plugin...

WP8

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Nov 04, 2013

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Version/s: 4.3.0f2

When exporting to WP8 or WSA, solutions should be generated only with its platform plugins(WP8 only with WP8 plugins, WSA only with ... Read more

0
votes
Fixed

Replaced skinned mesh renderer stops animation

Animation

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Apr 14, 2013

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Version/s: 4.1.2f1

Steps to reproduce : - open the project attached- open the scene- press play- wait about 3 seconds and notice the animation stops- s... Read more

0
votes
Fixed

Performance drop after building with 4.3

Graphics - General

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Nov 21, 2013

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Version/s: 4.3.0f4

Steps to reproduce : - import the project attached in 4.2- create a development build- upgrade the project to 4.3 and create another... Read more

0
votes
Won't Fix

Can't load levels on iOS with Application.LoadLevelAdditiveAsync

iOS

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Jul 26, 2013

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Version/s: 4.2.0f4

Can't load more than 241 level with Application.LoadLevelAdditiveAsync. After loading 242 levels, application throws: "Could not ope... Read more

0
votes
Fixed

Don't allow MeshFilter and TextMesh on same GameObject

Inspector Functionality

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Nov 25, 2013

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Version/s:

Unity should not allow a TextMesh and MeshFilter component on the same GameObject since they conflict with each other and try to use... Read more

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