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[OGO] Deoptimize Transform Hierarchy breaks mesh transforms
When you "Deoptimize Transform Hierarchy" and scrub the animation in the Animation Window, the mesh becomes broken (detached from th... Read more
[Android] Socket.OSSupportsIPv6 throwing exception on Android if API com...
To reproduce:1) Open attached project (Broken one)2) Make sure API Compatibility in player settings is set to .NET 2.03) Build and r... Read more
Unity player crashes on iOS with an EXC_BAD_ACCESS error
Steps to reproduce:1) Open the attached project.2) Build the project for iOS.3) Deploy the project to a device via Xcode.4) Open the... Read more
Unable to change language when you are in Editor (Windows only)
Regression - doesn't happen in 5.4.0b19, but happens in b20 an b21 Just open Unity 5.4.0b21, put cursor in any field (e.g. search fi... Read more
Color picker ignores the color hex code when copied with
Steps to reproduce : - create a new material- open the color picker- try to copy any hex color code and notice the code will be igno... Read more
[AW] get locked out of the Animation Window
There are a couple ways to get "locked out" of the AW.Once locked out, you can no longer unlock it, since it's locked and the lock i... Read more
[2D] When adding material to multiple prefabs, Unity will either not add...
Title: [2D] When adding material to multiple prefabs, Unity will either not add, add, or crash. Steps To Reproduce:1. Open a 2D proj... Read more
Terrain lightmap is corrupt with build errors
Lightmaps are corrupted and covered in artifacts with 'terrainInstanceHashes.find (it->instanceID) != terrainInstanceHashes.end (... Read more
Language not changed in Windows taskbar after Alt+Shift
Steps to reproduce: 1) Open Unity 5.4.b20 and create a new project.2) Press Alt+Shift to change the language in Windows taskbar. Exp... Read more
[Game View] 'No cameras rendering' stays on play, even if the scene is u...
To reproduce:1) Create new project2) Delete camera from scene3) Add a UI Image4) Play the scene5) Notice that "No cameras rendering"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used