Search Issue Tracker
Fixed in 5.4.1
Fixed in 2017.1.X
Votes
0
Found in
5.4.0b18
Issue ID
802737
Regression
No
Terrain lightmap is corrupt with build errors
Lightmaps are corrupted and covered in artifacts with 'terrainInstanceHashes.find (it->instanceID) != terrainInstanceHashes.end ()' errors when there are multiple low poly meshes in the scene.
1. Open the attached project 'Lightmap'
2. Open the available scene
3. Enable 'Meshes' in Hierarchy
4. Build Lightmaps
Note: After build, terrain lightmaps are corrupt and covered in artifacts
5. Disable 'Meshes' in Hierarchy
6. Build Lightmaps
Note: Lightmaps are generated fine
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Add comment