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Mask is not anti-aliased, contains visible jagged edges
Steps to reproduce:1. open attached project2. press play (optional, but center camera) Red - maskWhite - image Expected: both mask a... Read more
Break Prefab Instance should completely break a link to the original prefab
Reproduction steps:1. Open attached project2. Drag prefab "I am a Prefab" in to the Hierarchy3. Duplicate it4. Select duplicated obj... Read more
[Probes] Memory Leak when using reflection probes with Graphics Jobs ena...
1. Open the attached project 'Probes'2. Open the available scene3. Build & Run4. Check built project's memory usageNote: Memory ... Read more
[Crash] Crash in ParticleSystemParticles::CopyToArrayAOS
Occasional crash when loading a scene with particle systems utilizing triggers. Repro steps:1. Open SceneController scene from attac... Read more
Lightining scene is too bright
Steps to reproduce : - import the UI sample scenes- open the Lightning scene and notice it's too bright *Note:Regression from 5.3.4. Read more
Images still being rendered if their alpha channel is set to 0
Steps to reproduce : 1) Download attached project "TestUI.zip" and open in Unity 5.4.x .2) Open Profiler and press Play.Check in Ren... Read more
Compute shader stops working when changing display mode
1. Open the attached project2. Open the available scene3. Build & Run4. Press Alt+Enter during play Result: Script stops using c... Read more
WebGL build shows black screen
Steps to reproduce:1. Open user's attached project.2. Open the scene called "CarTutAlt".3. In toolbar press play button.--- Note tha... Read more
[Anim] Blend Tree preview, blend control (red line) click offset
When previewing a Blend Tree, clicking the red line (blend control red line in the Inspector preview) makes the red line jump to the... Read more
[iOS][IL2CPP] Application crashes when calling GCHandle.Alloc() with a '...
Steps to reproduce: 1. Open attached project (gchandle_stripped.zip)2. Switch to iOS3. Build and run the game on device4. The app cr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used