Search Issue Tracker
Fixed in 5.3.6
Votes
0
Found in
5.3.5f1
Issue ID
803910
Regression
No
[iOS][IL2CPP] Application crashes when calling GCHandle.Alloc() with a 'null' as an object parameter
Steps to reproduce:
1. Open attached project (gchandle_stripped.zip)
2. Switch to iOS
3. Build and run the game on device
4. The app crashes immediately when trying to call GCHandle.Alloc with 'null' as an object parameter
Note: Works when built with Mono2x scripting backend.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment