Search Issue Tracker
Fixed in 5.3.6
Votes
0
Found in
5.3.5f1
Issue ID
803910
Regression
No
[iOS][IL2CPP] Application crashes when calling GCHandle.Alloc() with a 'null' as an object parameter
Steps to reproduce:
1. Open attached project (gchandle_stripped.zip)
2. Switch to iOS
3. Build and run the game on device
4. The app crashes immediately when trying to call GCHandle.Alloc with 'null' as an object parameter
Note: Works when built with Mono2x scripting backend.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
Add comment