Search Issue Tracker
By Design
Votes
0
Found in
5.3.5p1
Issue ID
803703
Regression
No
Images still being rendered if their alpha channel is set to 0
Steps to reproduce :
1) Download attached project "TestUI.zip" and open in Unity 5.4.x .
2) Open Profiler and press Play.
Check in Rendering Profiler DrawCalls:2(see attached image "alpha255.png".
3) Stop the game.
4) In Hierarchy tab, expand Canvas, select all images inside and set their Alpha channel to 0 from Inspector tab.
5) Press play and check Profiler.
Check in Rendering Profiler DrawCalls:2(see attached image "alpha0.png"
Note: Difference between 5.3.x and 5.4.x is that 5.3.x version makes DrawCalls:3 and 5.4.x makes DrawCalls:2, but when alpha channel is set to 0
makes no changes in DrawCalls.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions
- Scene View with Debug Draw Mode enabled is gray when GPU Resident Drawer is enabled
- The UI is not visible when resizing out of focus built Player window with Application.runInBackground set to false
Add comment