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[Shaders] SetFloat can not be set for arrays in shaders
Steps to reproduce:1. open users attached project2. play scene Expected: sphere blueActual: sphere black Reproduced: 5.4.0b21Not rep... Read more
Resources are exported to build despite that they are not used in scenes...
Steps to reproduce:1. Open attached project2. Open "Main" scene-- Notice that this scene is empty/default3. Build this scene4. Check... Read more
Sometimes Unity Editor (OSX) crashes when closing it after idling
Steps to reproduce:1) Open any project (I used a project from 802534).2) Edit something (not sure if necessary).3) Leave the compute... Read more
Loading corrupted assetbundle crashes
Steps to reproduce:1. open users attached project2. play the scene- crash Expected: there should be a way to check whether assetbund... Read more
Unity freezes/crashes importing 70mb png spritesheet into 5.4
Steps to reproduce:1. create new unity project2. import attached png - freezes/crashes Reproduced: 5.4.0b21, 5.4.0b14Not reproducibl... Read more
[iOS] "CGColor" Memory leak on start up on 9.3.x
Reproduction steps:1. Create and build new empty Unity project2. Build it to Xcode profiler3. Open "Leaks" instrument4. Record Leaks... Read more
[Shuriken] Particle.GetCurrentSize3D apply curves only to x if separate ...
Steps to reproduce: 1. Download and import attached project.2. Open scene: test3_3D_size.3. Press play.4. In hierarchy, select "3D s... Read more
Crash in : FindGridCell when importing .fbx file
Steps to reproduce: 1) Download attached "Needle_holde_MATHIUE.fbx" file.2) Make new project in Unity.3) Import this "Needle_holde_M... Read more
RenderTexture does not display Canvas Elements
To reproduce the issue follow the steps:1. Open "Report" project2. Open "testRenderTexture" scene3. Play the scene4. Main canvas obj... Read more
[DirectX] EncodeFloatRGBA and DecodeFloatRGBA rendered value is 0
Reproduction steps(GIF attached):1. Open attached project.2. Go to "Edit > Project Settings > Player" and set Graphics API to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used