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Project pane sorts files according to name but ignores extension, causin...
Steps to reproduce : - create a new folder- in the folder create one shader called "test"- create two materials called "test" and "t... Read more
[Shuriken] Nested subemitter does not emit bursts when simulating in edi...
Steps to reproduce: 1. Download and import attached project. (Nestedsubemitters.zip)2. Open scene: test23. Simulate particle system ... Read more
[Shuriken] Nested subemitter does not emit particles with low emission rate
Steps to reproduce: 1. Download and import attached project.2. Open scene: test_scene3. Press play.4. Select the most childed sub-em... Read more
Frame Rate unrestricted when minimized with RunInBackground and VSync en...
Steps to reproduce:1. Open attached project2. 'Build and run' Test scene-- Notice counter value which increases over time3. Enable '... Read more
Crash on scene close
1. Create a new project2. Import The Courtyard 1.0 from the asset store3. When prompted, Go Ahead with API update4. Open Scenes/Cour... Read more
Sprite Packer TightPackerPolicy places sprites into other sprites with a...
1. Open the attached project2. Open the Sprite Packer window3. Select 'TightPackerPolicy' and then 'Pack' Result: Some sprites are p... Read more
Masked GUI contents are visible in OS X builds with Metal
Steps to reproduce:1) Open the attached project.2) Build the project as OS X standalone.3) Open the build.- It takes some time to lo... Read more
[Linear] Wrong AlphaFromGrayScale conversion in Halo on Texture
1. Open the attached project2. Go to Edit/Project Settings/Player Settings3. Switch between Linear and Gamma color spaces Result: Wi... Read more
GUI.Box and GUILayout.BeginArea with the same rect as the argument cause...
Steps to reproduce:1. Open attached project "GUI"2. Open State Machine Editor window3. Assign "Assets/TestStateMachine/Root" prefab ... Read more
[Postprocessing] Resets values for reimported asset
Steps to reproduce: 1) Download attached project " ImportAssetTest.zip" and open in Unity.2) In Project tab, go to Assets >> A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used