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Clicking sprite editor window hides the "Unapplied import settings" prom...
To reproduce:1. Create a new project2. Import a sprite and change the sprite mode to multiple3. Open sprite editor4. Make some slice... Read more
Rigid body with all translations freeze does not behave like kinematic
Objects "sink" into each other when one is a lot bigger than the other (35x). Collisions are not detected properly.To reproduce:1. C... Read more
Wrong selections when animations tab is visible
To reproduce:1. Download and open the project (from a link provided)2. Open the 'problemScene'3. Open the Animation tab4. Expand the... Read more
Unknown characters in the manual's Input page
Many unknown characters in the lower portion of the page: http://docs.unity3d.com/Documentation/Manual/Input.html Same in Chrome, Sa... Read more
The Alt key is not triggering events on editor in OSX
To reproduce:1. Open the attached project2. Go to GameObject -> TestKeyCode3. Ensure that the window that was opened has focus4. ... Read more
The GUI.PasswordField behaves wrongly on BB10 devices
Every time the user taps (clicks) on the field, the password gets reset to it's first content. Read more
Draw halo only works if a halo component has been added and removed
To reproduce:1. Create a new project2. Add a few lights (any type except area)3. Enable Draw Halo on the lights4. Halos do not appea... Read more
Real-time shadows are not working with an orthographic camera
To reproduce:1. Make a fresh project.2. Change player settings to deferred rendering.3. Add a point light, set to soft shadows.4. Ad... Read more
Calling Undo.RecordObject(null,"") causes Editor to crash
1. Open any project2. Create EditorUndo.cs file: using UnityEngine;using UnityEditor;using System.Collections; public class EditorUn... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing