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Directional Light Shadow Flickers on non static objects in Deferred rend...
How to reproduce: 1. Create a new project.2. Create a Plane and a Cube and set them as Static. Move the cube above the Plane so you ... Read more
[UI] Larger font size and smaller scale text is sharper than default text
Steps to reproduce:1. Open attached project "blurry_text".2. Open "Untitled" scene.3. Notice how blurry default text(left side of th... Read more
Touch events are not registered in the game view during play mode on tou...
Steps to reproduce:1. Open attached project "touch_test".2. Open scene "touchtest".3. Run the project.4. Try to touch the screen.5. ... Read more
After iOS or tvOS build is made, GC allocated memory in editor is not re...
Steps to reproduce: 1. Open attached project (or a new one, makes no difference)2. Open profiler, and run empty scene3. Check the 'M... Read more
[UWP] Crash with .NET Native when exception is thrown from native code
Reproduction steps: 1. Build & run the attached project with Master configuration to x86 architecture2. It will immediately trig... Read more
Batching appears to break vertex coloring
How to reproduce: 1. Open Repro project (please download from comment)2. In the scene, there are 2 trees, each of them are using 2 s... Read more
Crash in PPtr<Shader>::operator Shader * __ptr64 when opening scene
Steps to reproduce: 1) Download attached project "CommandBufferBug.zip" and open in Unity.2) Open scene "commandBufferCrash".3) Obse... Read more
Enum.ToString is broken for large unsigned enums
Given this code, .NET outputs the enum value names correct. IL2CPP does not: using System; class Program{[Flags]enum MyFlags : uint{... Read more
Null GUIContent will reserve space for some controls
Steps to reproduce : - import the project attached- open the Bug Window (Bug->Bug Window) and notice how the second bounds contro... Read more
Nested GUILayoutWidth option breaks layout group vertical padding
Steps to reproduce : - open the project attached- open the Bug Window (Bug->Bug Window) and notice the that one of the bars is ve... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used