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Crash in Transform::SetParent when trying to make an undo action
Steps to reproduce: 1) Download attached project "CubesUndo.zip" and open in Unity.2) Open Scene "Test1".3) In Hierarchy tab, select... Read more
[WSA] WWW.responseHeaders drop some HTTP headers
Reproduced on 5.2.5f1, 5.3.5p2, 5.4.0b21. Works fine on Windows Standalone. Repro steps:1. open project "WWW_WSA.zip".2. play the ma... Read more
Changing a Prefab by adding itself as a child, destroys the instance tra...
How to reproduce: 1. Create a new Project in Unity.2. Create a 3D object cube.3. Make it a Prefab by dragging it into the Assets fol... Read more
InitializeOnLoad class crashes editor on mono_method_get_name
Steps to reproduce: 1. Download and import attached project.2. press play.3. If no crash, reimport scripts. Crash! Reproduced on: 5.... Read more
Custom Inspector Window fails to display script with UnityEvent
1. Open the attached project2. Open the available scene3. Open custom Editor Window 'Issues>Display Active Script Inspector'4. Cl... Read more
Particles are rendered with artifacts
How to reproduce:1. Open the attached project "Particles802595.zip"2. Open TestScene and play it3. After playing for a minute or les... Read more
Loading project crashes when updating assets
Import the attached project. Unity crashes with this stacktrace:0x00000001406CAA3B (Unity) AssetDatabase::UpdateAsset0x000000014076F... Read more
_CameraDepthTexture cleared when camera is set to Don't Clear
Repro steps:1)Open the project and Depth Issues scene in it2)Disable Camera - Layer 1 game object3)Drag Sphere - Layer 2 gameobject ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used