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Monodevelop do not dismiss autocomplete when the cursor is moved down
To reproduce:1. Create a new project2. Create a new script3. Open it with MonoDevelop4. Create any variable5. Start typing the name ... Read more
NullRefferenceException when adding an animation to a state and then pla...
Steps to reproduce : - import the package attached- create a new animation controller- crate a new state- assign the jump motion cli... Read more
Additional Settings in Avatar Editor > Muscles are not being applied
Additional Settings in Avatar Editor > Muscles are not being applied Repro:1. Configure the Avatar of a humanoid model2. Set Feet... Read more
Unity crashes every time I try to build web player with AutoConnect Prof...
- Create new Unity project- Open Build Settings- Select Webplayer and check the Development Build and AutoConnect Profiler boxes- Pr... Read more
[WP8] Textures drawn with Sprite Renderer ignore wrap setting
Steps to reproduce:1. Create a project which uses SpriteRenderer to continuously draw a scrolling sprite by changing TextureOffset p... Read more
Bad undo.RecordObject performance with large number of changes
To reproduce:1. Open Repro scene2. Click on the 'Slow' game object.3. Click Op1 - RecordObject, wait for colours to change, then Und... Read more
Incorrect mesh being generated for some sprites
To reproduce:1. Open attached project2. Open scene3. Notice good mesh (Jett idle shoot 1) and badly generated mesh (Jett idle shoot 2) Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc