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Physics.IgnoreCollision causes spurious TriggerExit and TriggerEnter events
Steps to reproduce:1. Open ExtraTriggerExit project.2. Open "MainScene" scene.3. Go to play mode--Notice that Console printed what o... Read more
[webplayer] build size increase by > 3x
-e: see title, fine with 5.3.4p1, increases with 5.3.4p2 -repro:--create new project empty project (or download attached one)--build... Read more
[Exception Support] Debugging in visual studio crashes on exception
Steps to reproduce:1) open attached project 'VSdebugException'2) open scene 'main'3) open visual studio4) tools > options > to... Read more
[Layout] Failed to destroy editor windows error after creating new layou...
How to reproduce:1. Open the attached project "CustomGUI.zip"2. Save Layout and name it (Window->Layout-> Save Layout)3. Open ... Read more
[OSX] Custom editor property field on a scriptable object throws error w...
Steps to reproduce:1) open user attached project2) select scriptable object3) click repeatedly on color fields (gif attached) - erro... Read more
[iOS] InputField.text can not be set through a script (only through dire...
How to reproduce: 1. Open a new project2. Import attached package3. Open scene 1.unity4. Attach the only 'Text' gameobject to the Te... Read more
[VR] VRSettings.enabled cannot be set to true
Steps to reproduce:1. Download and open attached project "Test.zip"2. Make sure you have attached HMD and in Player Settings VR mode... Read more
Animator.CrossFade doesn't allow interruptions
Steps to reproduce:1. Download and open attached project "CrossfadeTest.zip"2. Open and play scene "crossfade"3. Note the four butto... Read more
[ReflectionProbes] Moving probe origin moves the GO transform too
To reproduce:1. Create a plane2. Attach reflection probe to it3. Select probe origin mode in reflection probe component4. Move it ar... Read more
Shader fails to compile when skipping TEXCOORD2 in a vertex data struct
Steps to reproduce:1) open attached "shadyBug"2) compile and show "MultiTextureBlend5" shader3) import compiled shader - shader fail... Read more
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