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Slider Handle disappear on resize or changed position after undo(Ctr+Z)
Steps to reproduce : 1) Download attached project "Slider Bug.zip" and open in Unity.2) In Hierarchy tab, click on Canvas >> S... Read more
[Android] Some devices crash on launching app on 5.5.0a2
To reproduce:1) Create new project2) Build and run for Android3) Notice a crash DUT (Reproduced):Google Nexus 5 (Adreno 330) (Androi... Read more
[LOD] LOD's bounding box is not aligned with LODGroup
Steps to repro: 1. Open Unity;2. Open attached project and '350-LODFading-subset' scene;3. Select 'Percentage LOD Object' gameobject... Read more
CanvasRenderer.SetMesh() causes Unity to crash
Repro steps:1. Download user attached project.2. Open scene DemoSceneCanvas3. Project should crash right after rendering canvas on s... Read more
Setting scene Shading mode to Shaded Wireframe crashes Unity
1. Download user attached project.2. Launch Demo scene3. Set scene Shading mode to Shaded Wireframe Project should crash right away ... Read more
[Frame debugger] deferred lighting mode doesn't show RenderTarget previe...
Steps to reproduce: 1) Download attached project " FrameDebugger.zip" and open in Unity.2) Open scene 'scene'.3) Make sure Main Came... Read more
No preview in Game View on most stages using Frame Debugger
How to reproduce: 1. Open the attached project and the "Broken Framedebugger" scene in it.2. Open Frame Debug window and Enable it.3... Read more
CanvasRender.OnTransformChanged is being called every frame even though ...
Steps to reproduce:1.Open attached "Hierarchy-Transform tests" project2.Open "CanvasRenderer.OnTransformChangedTest" scene3.Open Pro... Read more
[Shader][ES 3.0] Image color is rendered incorrectly on specific Android...
Reproduction steps:1. Open the attached project2. Open and play "Main" scene3. Notice that the left squares' color is rendered corre... Read more
[VR][Gear VR] Using Anti Aliasing causes screen flicker with Gear VR
To reproduce:1) Open attached project2) Make sure AA in quality settings is not disabled3) Build and run for GearVR (make sure you h... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow