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All Blendshape values apply on the first BlendShape field when using ble...
To reproduce:1. Extract attached assets and add them to any project2. Add human2blend and humanFBX to the scene3. In Hierarchy windo... Read more
[iOS] Time.timeScale is incorrect on iPhone 6S Plus
To reproduce:1. Open project attached by the user2. Build it for iOS3. Run on iPhone 6S+4. In the input field write 25. Hit the butt... Read more
Transitioning out of a Mecanim state takes a full second if the state ha...
Reproduction steps:1. Download user's project and open in Unity2. Enter Play mode Expected: time printed in console should be very s... Read more
[IL2CPP] Hang when two dimensional array reaches a certain size
Reproduction steps:1. Open the attached "987107.zip" project.2. Build it to iOS using IL2CPP.3. Click the play symbol.4. Click on th... Read more
[UWP] Unable to build project with Cinemachine and Behavior Designer on UWP
How to reproduce:1. Create new empty project file2. Switch Platform to UWP3. Import Cinemachine4. Import Behavior Designer5. Remove ... Read more
[VideoPlayer] Editor paused state is not getting reset properly while pl...
Paused state of the editor is not getting reset properly when we stop the editor from playing. When we try to play the video the nex... Read more
Impossible to collapse Profilers hierarchy drop down menu
Steps to reproduce:1. Create new project2. Open Profiler window3. Enter game mode and pause it4. Expand "Profiler.CollectGlobalStats... Read more
MaterialPropertyBlock.SetTexture does not apply texture to mesh drawn wi...
Steps to reproduce:1. Open attached “DrawMeshIntanced.zip” Unity project2. Open “Main” scene3. Enter Play mode Expected results:Mate... Read more
Crash on PrepareRenderNodesOnMainThreadDeprecated when instantiating Wor...
How to reproduce:1. Open the attached user project and "test" scene2. Observe that the scene contains two cameras, one has a script ... Read more
[WebGL] fullscreen behaviour changed and needs setting change in Standal...
-e: see title, new settings for standalone fullscreen got introduced and they effect WebGL too--works in 2017.3, starts not working ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UI Builder] Hierarchy Window's Show Attached StyleSheets view option does not display used StyleSheets
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open