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Disabling then enabling game object while Animator is active causes join...
To reproduce:1) Open the attached project and open 'JointTest' scene2) Run the scene, you will see that script disables and then ena... Read more
"Export Package" on prefab suggests to export all scripts instead of att...
How to reproduce with new project:1) Create a new project2) There create new prefab, empty game object and 2 empty scripts (js or C#... Read more
Editor shows misleading information window while attaching script to gam...
User has a script called differently from class name. Trying to attach this script, editor should pop the message window about misma... Read more
DrawGizmo.DrawGizmo only contains a javascript example
DrawGizmo.DrawGizmo only contains a javascript exampleLink: http://docs.unity3d.com/Documentation/ScriptReference/DrawGizmo-ctor.html Read more
Object behave in an incorrect way when intersecting with a collider
Steps to reproduce : - import the project attached- open the scene "sc1" and press play- press "w" to jump and notice the behavior o... Read more
GetActiveTcpConnections() causes crash
To reproduce:1. Open "test projekt"2. Attach the "connectioninfo" script to the Main Camera3. Enter play mode4. Press the "Do it" bu... Read more
Crash when selecting a non-supported font in project
To reproduce:1. Open attached project - an error is thrown in the console:"The font Assets/Builtin skin/Sources/Arial Rounded Bold.t... Read more
Crash when using a system.net.networkInformation script
Steps to reproduce : - import the project attached- create a cube and attach the networking.cs script to it- press play and Unity wi... Read more
Crash when using GameObject.Destroy(destinationTexture)
Steps to reproduce : - import the project attached- open the scene "Main Menu"- press play and select New Game- press Create Server-... Read more
Performance issue when using PolygonCollider2d.SetPath().
1) What happenedPerformance issue when using PolygonCollider2d.SetPath(). This example shows the timing difference when using MeshCo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component
- Unity Version Control server textfield’s text overlaps with the dropdown triangle button in the Explore repositories window when an organization with a long name is selected