Search Issue Tracker
Fixed in 2019.3.X
Votes
2
Found in
2018.3.0a2
2018.3.12f1
2018.4.0f1
2019.1.0a1
2019.2.0a1
Issue ID
1146799
Regression
No
[iOS] 2018.4.3f1 - 2019.2.0a11 Crash at TransformVerticesInnerLoop on OpenGLES2 when project is built with dynamic batching
To reproduce:
1. Open attached project "UnityIphone5Bug.zip"
2. Open "SampleScene.unity" scene
3. Change the Build Platform to iOS
4. In Player Settings set Graphics API to OpenGLES2
5. Build for iOS
6. Deploy the Xcode project to iOS device
Expected result: project is opened without issues
Actual result: crash at * frame #0: 0x0000000104dbd42c ProductName`::TransformVerticesInnerLoop<true, false, false>() [inlined] MultiplyPoint3 at Matrix4x4.h:312:30 [opt]
Reproduced on:
2018.3.0a2 2018.4.0f1 2018.4.3f1 2019.1.8f1 2019.2.0a10 2019.3.0a8
Not reproduced on:
2017.4.29f1 2018.3.0a1 2019.2.0a11 2019.3.0a7
Notes:
- On 2019.3.0a8 it also crashed with Dynamic Batching turned off and Auto Graphics API enabled probably another issue.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment