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Turn off stats collection for areas hidden in Profiler window
Unity built-in profiler can add overheads what makes it harder to profile games. To reduce that overhead we can turn off samplers th... Read more
[XR]"ArgumentException: There must be 2, 3 or 4 components in the versio...
[XR]"ArgumentException: There must be 2, 3 or 4 components in the version string" exception on selecting Vuforia AR. Steps to Reprod... Read more
[WebGL] build size increase for empty project
-e: see title, applies to wasm, asm, gzip and brotli Last good version:Version 2018.2.0a1 (f0f6225eae35)Fri, 26 Jan 2018 14:35:39 GM... Read more
Custom Model Rig Bone Menu glitches out after going through the hierarch...
How to reproduce: ("1002172glitch.mp4")1. Open the attached project "1002172avatar.zip"2. In the Inspector Window, go to Rig setting... Read more
Clicking documentation icon on TrackedPoseDriver component opens 404 err...
How to reproduce:1. Open the attached "BrokenLink" project and "Link" scene2. Inspect "GameObject" in Hierarchy and click on Tracked... Read more
[Android]Input.gyro.updateInterval returns incorrectly formatted values ...
Steps to reproduce:1. Open attached project2. Open "_scene" scene3. Build for Android-Gyro Update Interval on Android is returned in... Read more
Can't assign a cube render texture as a cookie to a point light
Steps to reproduce:- Open "Test" Scene in attached project- Select the point light- Try to assign "Cookie_Cube_RT" in the Cookie fie... Read more
Crash with "EditorUtility_CUSTOM_IsPersistent" when selecting duplicated...
To reproduce:1. Open my attached project2. In Project window, select both of the Scriptable objects Expected: editor shows warningAc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Specular lighting visible in a camera with Path Tracing when Preserve specular lighting is disabled in observed material
- Cinemachine package throws CS1061 errors in the Console when installed in a project that has HDRP and URP installed
- Editor.log file size grows rapidly when a scene exceeds the "Maximum Shadow on Screen" limit setting in the HDRP Asset
- Player build freezes after calling Application.Quit() when the scripting backend is set to IL2CPP
- Texture is not applied on a Custom Render Texture when a Cubemap is selected as the texture