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Newly created animation event or animation key is cancelled when Escape is
- Select an object with an animation- Go to the Animation Window and create a new Animation Event- Press Escape Expected: nothing ha... Read more
Label remains in Animation window when cancelling Animation Curve editin...
- Select and object with an animation- Go to the Animation window and switch to Curves mode- Select one keyframe and drag it around ... Read more
Cancelling drag and drop of Sorting Layers doesn't properly revert the o...
- Go to the Tags and Layers window in Unity- Create 3-4 Sorting Layers- Drag one of them on top of another one and press Escape Expe... Read more
The Translate/Rotate/Scale gizmo gets broken really badly when cancellin...
- Create new Cube- Select the Rotate gizmo- Start rotating the cube and press Escape while doing that The gizmo will freeze in that ... Read more
Creating and Resizing Sprites operations in Sprite Editor get reverted w...
Hijacking for slightly different bug: 1. Drag a any handle in sprite editor and cancel it via escape2. Notice how it doesn't retry b... Read more
Setting the Default Cursor in PlayerSettings crashes the deployed standa...
To reproduce:1. Open the attached project2. Open the CursorTest scene3. Verify the Default Cursor in PlayerSettings is currently set... Read more
Grammar error in error text
Error in serialized names. The text reads: "The same field name is serialized multiple names in the class or it's parent class. This... Read more
OnEnable / OnDisable call ordering broken i.r.t. assembly reloading when...
=================================================Scroll down for proposed patch and please review!==================================... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used