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[URP] Renderer Features object missing in UniversalRenderPipelineAsset_R...
Renderer Features object missing in UniversalRenderPipelineAsset_Renderer on removing in its preset asset vice a versa Steps to Repr... Read more
[Profiler] Colorblind mode has non-matching colors between CPU usage's l...
Reproduction steps:1. Open the attached project "ColorblindProfiler.zip"2. Open Scenes/SampleScene3. Enter Play Mode4. In the Profil... Read more
Serialized InputAction's Processor properties dropdown doesn't work insi...
Reproduction steps:1. Open the attached “BugReport1.zip“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Select the “Ca... Read more
NullReferenceException occurs on reloading the Inspector with a C# scrip...
If you have a C# script selected in Project View and the inspector is reloaded (either by recompiling or importing/refreshing the fi... Read more
Shader compilation fails with "implicit cast from "float" to "vec2"" err...
How to reproduce:1. Open the user's attached project2. Select Edit/Project Settings/Player/Other Settings and set OpenGLCore as Grap... Read more
Custom Inspector window continually refreshes when AssetImporterEditor.s...
How to reproduce:1. Open the attached "1264833 repro" project2. Turn on Internal Mode3. Select the "MyCustomAsset" Asset from the As... Read more
Part of memory usage is shown as "Unknown" in the Memory Profiler when t...
How to reprouduce:1. Open a new project2. Make sure the Memory Profiler package is added (WIndow → Package Manager)3. Open the attac... Read more
Assertion failed in HDRP + STP when setting allowDynamicResolution via s...
How to reproduce:1. Open the “IN-101408_STP_Error_project”2. Open Build Profiles3. Enable “Development Build”4. Build and Run the pr... Read more
[Android] [Blocks Automation] Player stuck on splash screen when using g...
This doesn't reproduce in monoscopic mode, just with VR enabled. So assigning to vr gfx. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
- UnityEvent does not get pasted to a uGUI component when trying to copy it from a Script