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[VFX Graph] Capacity resets to previous value when saving graph
How to reproduce: 1. Create a new VFX Graph 2. Type any number in the capacity 3. Press save button in the toolbar or CTRL + S Expe... Read more
Input.touch APIs don't work when both new and old input systems are active
Reproduction steps: 1. 2. 3. Expected result: Actual result: Reproducible with: Not reproducible with: Read more
GUID errors in the console when the user clicks to full screen the graph
*Reproducible on:* * VS version: 1.7.6, 1.8.0pre.1 * Unity version: 2021.2.3f1, 2022.1.0a15 * Platforms: Windows 10, macOS Big Sur. ... Read more
Pen Pressure not detected when building to WebGL
Reproduction steps: 1. Open the attached project "Pen_test" 2. Navigate to File -> Build and Run 3. Test pen pressure anywhere on th... Read more
GUIUtility.BeginGUI() causes memory allocations every time when a GameOb...
How to reproduce: 1. Open attached project "case_1380320.zip" 2. Enter Scene "SampleScene" (Assets > Scenes) 3. Make sure the Profil... Read more
In App Purchasing Package latest version is not available in the Package...
How to reproduce: 1. Create a new project 2. Open the Package Manager (Window->Package Manager) 3. At the top bar set Packages to sh... Read more
[AR] Each time an ARFace is added three new GameObjects are created in t...
Reproduction steps: 1. Create a new project and import AR-related packages 2. Use the code below to reproduce the issue internal voi... Read more
[Il2CPP] Crash on os_fault_with_payload when using the linq2db library
Reproduction steps: 1. Open the attached project "testUrpMysql.zip" 2. Change the Scripting API to IL2CPP (Edit -> Project Settings.... Read more
Prefabs are not affected by Directional Light when Asset Bundles are bui...
How to reproduce: 1. Download the attached project 'TestLightMap.zip' 2. Enter Play mode 3. Observe the Scene Expected result: Pref... Read more
Editor sometimes crashes when entering Play Mode
How to reproduce: 1. Open the user's attached project 2. Open "SlotGame" Scene 3. Enter and Exit Play Mode 4. Repeat step 3 until th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object