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DinamicOffMeshLink changing End or Start transform using Gizmo
AutoRepath happens only when Agent reaches the end of the calculated path when startTransform or endTransform is changed in runtime ... Read more
Baking a lightmap using "Bake Selected" after using "Bake Selected" on a...
Notes:This bug case will be closed as `won't fix` because the issue is from Unity 4.x where Autodesk's Beast lightmapping solution w... Read more
[Gizmos] Gizmos are wrongly displayed an object has negative scale on an...
The bug:- Primitives rendered with Gizmos API appear to be displayed without lighting if using a Gizmo matrix with negative scale on... Read more
Styling: GameObject Static dropdown needs highlight color
On any GameObject, click on the Name field in the Inspector and press Tab once. The Static dropwdown receives keyboard focus (you ca... Read more
If SkinStyle is used with TextField it turns into a multiline TextArea
If SkinStyle is used with TextField it turns into a multiline TextArea.If no style is set (default), it is working as expected. TRY ... Read more
Perforce integration issue: P4Merge is not found
Steps to reproduce : - run P4 in 64 bit mode- go to Preferences > External Tools > Revision Control Diff/Merge and notice the ... Read more
A Perforce user is allowed to Get Latest on a file that is already at th...
Steps to reproduce : - connect to a Perforce server- create a prefab- right click and notice the Get Latest option although it was j... Read more
Unity doesn't inform user, that deferred lightning or soft shadows aren'...
To reproduce:1. Set deferred lightning on camera2. Set soft shadows on directional light3. No info is displayed about being not supp... Read more
Unity hangs after performing Build and run to iOS
Happens randomly. Seems that Unity is still trying to send messages to xcode.Log attached (Editor-prev.log)"2013-05-31 17:28:25.923 ... Read more
Can not change call volume from Unity app
In Eclipse project, using the following code allows changing the call volume with the volume buttons:setVolumeControlStream(AudioMan... Read more
All about bugs
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