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[Editor rendering] Handles.DrawCamera() does not handle Buffer properly....
Rendering with 3D opaque objects does not work as expected when invoked through Handles.DrawCamera() within a gui function.Workaroun... Read more
Application.targetframerate does not work on Motorola Xoom
Application.targetframerate does not work on the Motorola Xoom device. No matter what frame rate value is selected, the device alway... Read more
Creating a folder with the name of a scene makes the folder use the capi...
-repro:--create a new project--save a scene names "test" in the Assets root level--create a folder in the Assets root level names "T... Read more
adb.exe locks Editor.log after Editor is closed on Windows
Reproduction steps:1. (Crucial step) make sure ADB is not running2. Open Unity editor and "build & run" any project3. Close Unit... Read more
Tree shader difference between platforms
Steps to reproduce : - import the project attached on Windows and OSX- open the scene- zoom in on the trees and notice the differenc... Read more
Accessing an animation state on a disabled game object might cause the a...
This seems to happen if you don't run or somehow properly initiaite the animation before you access an animation state. If, when you... Read more
Closing an EditorWindow from OnLostFocus causes error messages
Steps to reproduce : - import the project attached- go to Window > TestWindow- after the tab opens click anywhere outside the win... Read more
RenderTextures do not Work on 64Bit Standalone using OpenGL
Using Windows 7 64Bit 1 Force the Editor to OpenGL2 Build a 64Bit Standalone as Development Build3 Run the Standalone in OpenGL Mode... Read more
Empty meshes in skinned mesh renderers produce an error
1 Open project2 Press in menu: Bug -> Skinning Issue3 Press "Play"4 Observe errors in console Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IndexOutOfRangeException occurs when entering "<a></a>" tags in a TextMeshPro UI field
- Numeric property drag cursor gets enabled in the Inspector Preview window when the window is above numeric properties
- UI elements become unusable due to Object and Text Fields being set to empty/"0" when clicking "Reset" on their Components
- Scene Asset is not attached to a Lighting Data Asset for a URP Package Sample Scene
- Gizmos are not rendered for the Base Camera when using Camera Stacking