Search Issue Tracker
Segfault occurs when instantiating TerrainData on Android
Android application crashes on startup. The crash is not reproducible in the editor or with the standalone windows build. Reproduced... Read more
Resources.UnloadAsset throws error when used on ScriptableObject in Editor
Steps to reproduce:1. Create a project which makes use of Resources.UnloadAsset on ScriptableObject2. If you try to unload Scriptabl... Read more
Character in 2D tutorial project looks broken
Steps to reproduce : - import the 2D example project from the Asset Store- open the scene- press play and notice the character Read more
Internal compiler error in NGUI 2.33
Steps to reproduce : - import the project attached and notice the compiler errors Read more
Unable to delete scripts with cyclic RequireComponent
Unable to delete scripts with cyclic RequireComponent 2) How can we reproduce it using the example you attached 1 Create new project... Read more
[RequireComponent(typeof( <any abstract class>))] gives no warnings
[RequireComponent(typeof( <any abstract class>))] gives no warnings 2) How can we reproduce it using the example you attached ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing