Search Issue Tracker
Moving asmdef file together with scripts causes nonstandard compile errors
Steps to reproduce:1. Open user attached project2. Drag-and-drop the script and the asmdef file into the folder. Make sure to drag-a... Read more
Clicking on a 'Shader Variant Collection' outputs a "NullReferenceExcept...
Reproduction steps: 1. Open "New Unity Project.zip" project2. In the Project window click on "global" Expected Result: The Shader Va... Read more
[Mac][Scripting] Unity crashes when entering Play Mode
Reproduction steps: 1. Open "Maze generator.zip" project2. Open "MazeTest" scene3. Enter and Exit Play mode until the Editor crashes... Read more
Editor crashes after closing if Project Settings folder is changed
How to reproduce:1. Create a new project2. Replace the "ProjectSettings" folder with "ProjectSettings.zip" while Unity is on3. Close... Read more
[Mixed Reality] Spot or Point lighting problem in Windows Mixed Reality
Adding some notes based on investigation. 1. This issue only occurs during multi-pass rendering. Single-pass and single-passed insta... Read more
[Android] Player containing default Terrain crashes on certain devices u...
How to reproduce:1. Open the attached "Terrain Crash" project2. Build and Run project to Android device Actual result: Player gets o... Read more
Animator Controller causes Asset Bundle to load significantly slower
To reproduce:1. Open attached project;2. Open "Main" scene and enter Play mode;3. Click buttons "LoadAsbOne", "LoadAsbCtrl" and "Loa... Read more
Re-enabling Animator changes default Animator component values
To reproduce:1. Open the attached project;2. Open TestScene.unity and hit play;3. Click "Hide" button;4. Click "Disable" button;5. C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code