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0
votes
Duplicate
0
votes
Fixed

Hierarchy filter t:Terrain does not work

Editor - Other

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Oct 09, 2013

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Version/s: 4.3.0b5

This issue was found while working with light mapping. Steps to Reproduce1. Create a new project, place down a terrain object, a lig... Read more

0
votes
Not Reproducible

Changing sprite parent's name doesn't change children names if they have...

2D

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Oct 09, 2013

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Version/s: 4.3.0b5

To reproduce:1. Import 3fae1dc9bdc6fef62684b2541235328b.png2. Slice sprites3. Change parent's name to "Ninja"4. Slice sprites5. Chil... Read more

0
votes
Fixed

Hovering over an Animations Event doesn't show the black box

Animation Window

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Oct 09, 2013

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Version/s: 4.3.0b5

Hovering over an Animations Event in the Animation Window doesn't show the black box displaying the name of the event. Read more

0
votes
Fixed

Edit Animation Event window fails to update

Animation Window

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Oct 09, 2013

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Version/s: 4.3.0b5

1. Seee the video2. When you select an event to edit, and without closing the window you select another event, the window will still... Read more

0
votes
By Design

Changing material colour values doesn't work properly at runtime

Graphics - General

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Oct 09, 2013

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Version/s: 4.3.0b4

First scenario:1. Open the attached project2. Run the scene3. Select 'Diffuse Material' in Project panel and change its color4. Noti... Read more

0
votes
Fixed

Selecting a GO for a function of an Animation Event, gives gives weird o...

Animation Window

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Oct 09, 2013

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Version/s: 4.3.0b5

1. There's no Scene tab - how can you select a GO not from the scene?2. The items on the list include build in shaders, materials, s... Read more

0
votes
Fixed
2
votes
By Design

Sprite editor does't slice all sprites

2D

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Oct 09, 2013

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Version/s: 4.3.0b5

To reproduce:1. Import attached gif2. Open sprite editor and slice3. Some of the sprites aren't sliced even though they have very si... Read more

2
votes
Fixed

Step-Over skips the whole body of switch statement

CodeEditors

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Oct 09, 2013

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Version/s: 4.3.0b3

Steps to reproduce : - create a new project- import the script attached- create a new game object and attach the script to it- attac... Read more