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[Mobile] Error "A script behaviour has a different serialization layout ...
Steps to reproduce:1. Download the attached project2. Switch platform to iOS3. Add "Scenes/bootstrap" as 0th scene and "Scenes/main"... Read more
[Mobile Vulkan Mali] Meshes are not rendered in Android Player on Samsun...
Prerequisites:Samsung Galaxy S7 Edge device with ARM Mali GPU. Steps to repro: 1. Open attached project and 'TestScene' scene;2. Bui... Read more
[NavMesh] Tool tips are missing for NavMesh Agent
All tooltips are missing for the navmesh agent component Steps to Repo:1. Create an empty game object > Add Nave mesh agent compo... Read more
[Line/Trail/Particle Renderer] Crash using line/trail/particle renderers...
Repro steps:1. Open Scene1 from the attached project (SRP.zip).2. Enable the Line Renderer in the scene.3. Unity crashes---If Unity ... Read more
[3D Rotation] Velocity align along with 3D start rotation and transform ...
Repro steps: 1. Open Scene1 from the attached project.2. If it's not already previewing, select Pulse Effect in the hierarchy to mak... Read more
Unity crashes at Scripting::ScriptingWrapperFor when Collider is passed ...
How to reproduce:1. Download repro.zip2. Open "sss" scene3. Enter play mode4. Unity crashes when two game objects collide Result: Un... Read more
A crash on (mono-2.0-bdwgc) common_call_trampoline after loading in-game...
How to reproduce:1. Open the attached project2. Open the "GameScene" scene3. Disable the "GameSettings" game object4. Enter Play mod... Read more
[Android] Build fails, when texture is attached to only one layer in ada...
How to reproduce:1. Open the attached project2. Go to Player Settings and expand Icon section3. Notice that under Adaptive Icons onl... Read more
[Tilemap] ColliderType.Grid collider has wrong pivot point
How to reproduce:1. Download attached project file and open "GridColliderTest" Scene2. Open Tile Palette window and select tile with... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument