Search Issue Tracker
A sound does not loop if it was just loaded before being played
To reproduce:1. Open Unity Test Project2. Open TestScene3. Inspect the script ApplicationController - source.loop is set to true4. P... Read more
In scripting reference when you click on a link to open it in new tab it...
n scripting reference when you click on a link to open it in a new tab, the new tab opens in the current location, not in the locati... Read more
GetNameOfFocusControl doesn't update
Steps to reproduce : - import the project attached- open the scene and press play- click in the text field and notice the label show... Read more
Animation Layer name is not used in the hash of a state under a sub-stat...
To reproduce:1. Open any project2. Create a new animation state machine3. Create a new layer4. In the new layer create a state and c... Read more
No gravity for enemies in 2D example project
Steps to reproduce : - import the 2D example project from the Asset Store- play the scene and notice the enemies do not fall on the ... Read more
The documentation site has a lot of dead links
The documentation site has a lot of dead links: http://docs.unity3d.com/Documentation/Manual/index.html http://docs.unity3d.com/Docu... Read more
"Clipping Planes" text in the Inspector is not yellow when both clipping...
"Clipping Planes" text in the Inspector is not yellow when both clipping planes are animated Read more
You can't see the edge collider when added to an empty sprite
1. add edge collider and 2d rigibody to empty sprite2. create object it should collide with, fx box with 2D boxcollider Observe how ... Read more
Replace component feature doesn't work.
1. add polygon collider to sprite2. add another polygon collider and when the pop up appears select 'replace' Observe how the polygo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used