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Enabling "OffMeshLink Generation" results in navmesh display glitch
To reproduce:1. Open project 4.3_ET_AI2. Open scene Multiple levels3 Select last plane in Level object4. Change "OffMeshLink Generat... Read more
Offmesh link drop arrow is not connected to navmesh with big heights
To reproduce:1. Open project 4.3_ET_AI2. Open scene offmeshlink generation3. Notice that drop arrow length is not long enough for lo... Read more
Scale transform is marked yellow in the Inspector although
Steps to reproduce : - add position and rotation curves to a new animation- see in the Inspector all 3 transforms are marked yellow-... Read more
[Layout] There are very confusing discrepancies between Animation Curves...
Steps to reproduce : - see attached print screen- the naming is not consistent - The AABB belongs to the Skinned Mesh Renderer, but ... Read more
A sound does not loop if it was just loaded before being played
To reproduce:1. Open Unity Test Project2. Open TestScene3. Inspect the script ApplicationController - source.loop is set to true4. P... Read more
In scripting reference when you click on a link to open it in new tab it...
n scripting reference when you click on a link to open it in a new tab, the new tab opens in the current location, not in the locati... Read more
GetNameOfFocusControl doesn't update
Steps to reproduce : - import the project attached- open the scene and press play- click in the text field and notice the label show... Read more
Animation Layer name is not used in the hash of a state under a sub-stat...
To reproduce:1. Open any project2. Create a new animation state machine3. Create a new layer4. In the new layer create a state and c... Read more
No gravity for enemies in 2D example project
Steps to reproduce : - import the 2D example project from the Asset Store- play the scene and notice the enemies do not fall on the ... Read more
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