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[AudioReverbZone] Changing Reverb Preset via script has no effect on audio
How to reproduce:1. Open the attached project2. Open and play ReverbTest1 scene3. Hit tab to change AudioReverbZone.reverbPreset4. L... Read more
Directional Specular Realtime GI is too bright with default lighting values
Steps to reproduce:1. Open Lighting Scene2. Switch to Linear lighting mode3. Bake with precomputed realtime GI Actual: everything be... Read more
AABB + NaN errors
Selecting "character_openDoorMirror_2016_02_26" fbx (fbx root or OpenDoorMirror_2016_02_26 clip) generates multiple errors... see at... Read more
[Linux] Splash screen centered on the bottom left corner when running in...
To Reproduce: 1. Build an empty project for Linux ( tried building on OSX and Ubuntu when testing).2. Launch the app in fulscreen mo... Read more
[Shuriken] ParticleSystem.Simulate is ahead in time compared to animatio...
Steps to reproduce: 1. Download and import attached project. (SimulationTime_Repro_803676.zip)2. Open scene: main3. Press play.4. In... Read more
Create account links to old accounts page
Repro:1. Launch editor2. From the Welcome screen choose to Create account3. Observe that you're moved to https://accounts-staging.un... Read more
Error message appears on the next window not where it occurs
Prerequisites:- Have a valid seat-based serial key assigned to User1 (User1 already accepted the seat, and received serial key by em... Read more
[Sprite Atlassing] Importing a psd as an Advanced Single Sprite results ...
Steps to reproduce:1) Create a new project.2) Import the attached .psd file (9head.psd).3) In the import settings, set the Texture T... Read more
Animation is glitchy when 'Optimize Game Objects' option is selected
Steps to reproduce:1) Open the attached project.2) Open scene 'BugReportScene'.3) Enter play mode. There are 2 animated .fbx models ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow