Search Issue Tracker
Can't preview any sprite animation in animation window
1. drag several sprites to sceneview to create animetion2. play animtion in animation window3. observe how the animation doesn't pla... Read more
Add sprites to scene to create animation and there is a keyframe too many
See attached image for reference1. drag several sprites to scene to create animation2. observe how each sprite is nicely put in each... Read more
Orientation issues on the Q10
When exporting projects to the BlackBerry Q10, orientation is not executed as specified in runtime. The following errors occur: User... Read more
tocportion error: toc in manual docs fo Animator
tocportion error: toc for main/animator not found in 'TableOfContents'athttp://docs.unity3d.com/Documentation/Manual/Animator.html Read more
Improve Camera.RenderToCubemap docs and error message
RenderToCubemap(cubemap: Cubemap) docs and error message could be improved. That function actually reads back an image from the GPU ... Read more
Selecting a transition between empty Animations causes Unity to hang
To reproduce:1. Open project EmptyAnimCrashRepro2. Open New Animation Controller3. Select the transition between the animations - Un... Read more
Texture corruption on Mac standalone build after reloading level
To Reproduce:1. Open DrivingSimulator(bugtest) project2. Build and Run (Macstandalone platform)3. Once game is running, press space ... Read more
Project crashes after resume from background on WP8
Steps to reproduce:1. Download "Realistic FPS Prefab" package from Asset Store2. Build and run scene "FPS Prefab Sandbox"3. Press ho... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing