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Timeline Markers disappear when double clicking on stacked Markers at 0 ...
Reproduction steps:1. Open the attached project ("1377501_timeline.zip")2. Open the "Main Camera Timeline" Timeline from the Project... Read more
Unity has no proper script lifecycle for calling event functions before ...
Quitting Unity Editor doesn't call OnDestroy(), OnDisable() event functions which is often used in editor window extension scripts. ... Read more
Unable to Undo some of the ArticulationBody property changes
Steps to reproduce:1. Open new project2. Add ArticulationBody component to a new GameObject3. Add another ArticulationBody component... Read more
Audio Reverb Filter Hf and Lf Reference cannot be read or changed when a...
How to reproduce:1. Open project in "AudioReverbFilterRepro.zip" and Scene "ReverbScene"2. Start Play mode3. In Hierarchy window sel... Read more
HDR Color has a different render when converted to property
How to reproduce:1. Create a material with an inline HDR Color node2. Assign the material to an object3. Take a look at the HDR effe... Read more
[macOS] EditorLoop spikes when VSync is enabled
Reproduction steps:1. Download the attached "MacOSPerfTest.zip" project2. Open the profiler window3. Enable VSync in the Game view4.... Read more
Icon are missing on instantiated gameobjects
To reproduce:1. Open attached project2. Open Bug scene3. Attach LoadIcon script to gameobject4. Press play5. Notice that instantiate... Read more
CommandBuffer fails to copy the Point Lights' ShadowMaps into a RenderTe...
Reproduction steps:1. Open the attached project "CopyPointShadowCubemap.zip";2. Open the "Default.unity" scene;3. Select the Point l... Read more
[Android] View fractures while rendering a quad and adjusting the orthog...
Repro steps:1. Open attached project2. Build and Run on Android Actual: View fractures while zooming in and out Reproducible with: 2... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset remains in the project when attempting to delete it using "DestroyImmediate()"
- Texture preview icons are missing in Frame Debugger when expanding "Textures" foldout
- IPreprocessShaders data mismatches ShaderUtil data when PackageRequirements is active
- Crash on FindNearestVertex when objectsToSearch array contains a null transform
- Context menu item checkmark updates only after reopening twice when using Menu.SetChecked on component context menu items