Search Issue Tracker
Fixed
Fixed in 1.6.4
Votes
0
Found in [Package]
1.6.3
Issue ID
TB-101
Regression
No
Timeline Markers disappear when double clicking on stacked Markers at 0 Frames
Reproduction steps:
1. Open the attached project ("1377501_timeline.zip")
2. Open the "Main Camera Timeline" Timeline from the Project window
3. Double click the Markers
Expected result: The Markers remain in the Timeline window
Actual result: The Markers disappear
Reproducible with: 1.4.8, 1.5.7, 1.6.3 (2019.4.32f1, 2020.3.22f1, 2021.2.2f1, 2022.1.0a14)
Workaround: Resizing the Timeline window or moving a different Marker will make the Markers reappear
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment