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Having a lot of scripts results in an Blank Error, Unhandled Exception
Reproduction steps: 1. Open "MinimalRepro" project2. "Tools" -> "CreateMegascript"3. Wait for all the script to be created and co... Read more
"Caching.ClearCache()" doesn't always actually clear the cache
Reproduction steps: 1. Open "Test.zip" project2. Open "Test" scene3. Enter Play mode4. Look at the Console window5. Notice that the ... Read more
Unity Editor crashes while entering Play mode when Simulation Mode is off
To reproduce: 1. Download attached project "frontend.zip" and open in Unity2. Open "Main" scene3. Set the platform to iOS4. Turn off... Read more
Shader compile error on old surface shaders when LD rendering is used
To reproduce:Import the attached shader into new project You will see an error:Shader error in '....': 'Setup': output parameter 'co... Read more
[iOS] Shadows fail to render using A6 or older OpenGLES2 devices
Reproduction steps:1. Open the attached project.2. Makew sure graphics API is set to OpenGLES22. Build it to iPhone 5 or older iOS d... Read more
Editor crash caused by mesh filter corruption in asset bundle
To reproduce:1) Open attached project and scene2) Play it CRASH! Reproduced in 2017.3.0b1, 2017.3.0p2 Read more
SpriteRenderer does not correctly load sprite packed in bundle created i...
SpriteRenderer does not correctly load sprite packed in bundle created in another project Link to original forums post:https://forum... Read more
[WebGL] Canvas Size/Resolution will not scale in browser when using Line...
How to reproduce:1. Create new project2. Switch platform to WebGL and set "Colour Space" to Linear3. Build4. Open build project on b... Read more
Command buffers do not render in the Right eye with Single Pass Stereo I...
To reproduce:1. Open attached project;2. Open "DemoSceneBlank" scene;3. Go to Player settings (Edit > Project Settings > Playe... Read more
Upgrading project from 2017.1 to 2017.2, slows down Root Motion
Reproduction steps: 1. Open "AnimationTest3.zip" project2. Enter Play mode3. Walk around using WASD Expected Result: The Player move... Read more
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