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Cloth component renders black artifacts when the mesh contains double-si...
How to reproduce: 1. Open the user-submitted project 2. Open the Scene "Cylinder" (Assets/Scenes/Cylinder.unity) 3. Enter Play mode ... Read more
Material doesn't show Specular texture when using Standard (Specular set...
Reproduction steps: 1. Open the user's attached project 2. Open "Assets/Scenes/specular" 3. Create a new Material in the "Assets" fo... Read more
Project and Inspector windows are freezing when multi selecting assets
How to reproduce: 1. Open the attached project "Addressables Inspector freezes.zip" 2. In the Project window go to Assets > Prefabs ... Read more
[UWP] Visual Studio output throws exception when the Camera GameObject h...
Reproduction steps: 1. Open project "UWPDoublePostProcessBug.zip" 2. Open Scene "SampleScene" 3. Open Build Settings window from Fil... Read more
Console errors appear when reimporting UnityEngine.UI when the Library f...
Reproduction steps: 1. Download the attached "linktest.zip" project 2. Move the "Library" folder to a different disk 3. Create a sym... Read more
UnityWebRequest returns "HTTP/1.1 404 Not Found" if URI contains 'plus' ...
How to reproduce: 1. Open the attached “UnityWebRequest_LocalFileBug.zip” project 2. Open the “Main” Scene 3. Enter the Play Mode E... Read more
Unnecessary cast to float when calling Mathf.Abs
The return type of Math.Abs is float, so explicit cast to float in the return statement of Mathf.Abs is unnecessary and leads to inc... Read more
CultureNotFoundException: Culture name en-DE is not supported error thro...
How to reproduce: 1. Change Windows display language to "English (Germany)" 2. Open the attached project "UWPMixedCulture.zip" 3. Op... Read more
"PostProcessPass render pass will not execute" error thrown in Console w...
How to reproduce: 1. Create an empty 3D project 2. Navigate to "Window" - "Package Manager" and install the Universal RP package fro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object