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Unity splashscreen does not respect Windows Phone 8 device orientation
No matter what default orientation is set, Unity splash screen will be shown in portrait orientation. Steps to reproduce:1. Open or ... Read more
GameObject.GetComponent documentation does not have examples in C#
GameObject.GetComponent documentation does not have examples in C# / Boo. Read more
[Emulation] Multiple Render Targets silently ignored from editor code wh...
To reproduce:1. Open project MRTInEditor2. Run bugdemo scene3. Notice that pos render texture gets coloured noise in the bottom line... Read more
SpringJoint2D sets 'frequency' to 0 and 'dampingRatio' to 1 when changin...
SpringJoint2D sets 'frequency' to 0 and 'dampingRatio' to 1 when changing values via script. For example in my script included in th... Read more
BlackBerry Z10 will not sleep with game active in the foreground
Create the simplest project possible, deploy it to a BlackBerry Z10 and set the Display/Screen Lock to 10 seconds, and wait and the ... Read more
Dragging sprites into empty area of dopesheet to create new curve doesn'...
1. Drag sprites from hierarchy to empty area in dopesheet Observe how nothing happens in regards to creating a new curve Read more
After crashing the Unity editor retains broken prefabs
To Reproduce:1. Open crashTest project2. Save scene3. Place a few cubes in the scene4. Turn one of the cubes into a prefab5. Attach ... Read more
Default parameter of a blend tree is different in Animator and Inspector
The default blend value of a blend tree node is different in the Animator windown and Inspector. The Animator window shows a generic... Read more
Ctrl+Z fails to undo Animation Type changes, yet seems it has worked
Repro steps:1. In the Model Importer of a humanoid model change Animation Type to None and Apply2. Press Ctrl Z - the type changes b... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
- Incorrect rotations on bones when importing FBX animations with a Humanoid Rig
- Render Graph Viewer “Pass List” section is flickering when resizing vertically and the Render Graph Viewer window is docked
- Render Graph Viewer Capture button plays the click animation but does not do anything when the Capture button is pressed with the “Enter” key on the keyboard
- UI Builder Scrollview is unable to scroll all the way down when the window is downsized vertically