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0
votes
Fixed

Unity splashscreen does not respect Windows Phone 8 device orientation

WP8

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Sep 22, 2013

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Version/s: 4.3.0b3

No matter what default orientation is set, Unity splash screen will be shown in portrait orientation. Steps to reproduce:1. Open or ... Read more

0
votes
Fixed

GameObject.GetComponent documentation does not have examples in C#

Docs - Scripting Reference

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Sep 22, 2013

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Version/s: 4.2.1f4

GameObject.GetComponent documentation does not have examples in C# / Boo. Read more

0
votes
Postponed

[Emulation] Multiple Render Targets silently ignored from editor code wh...

iOS

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Sep 22, 2013

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Version/s: 4.3.0b3

To reproduce:1. Open project MRTInEditor2. Run bugdemo scene3. Notice that pos render texture gets coloured noise in the bottom line... Read more

0
votes
Fixed

SpringJoint2D sets 'frequency' to 0 and 'dampingRatio' to 1 when changin...

2D

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Sep 22, 2013

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Version/s: 4.3.0b3

SpringJoint2D sets 'frequency' to 0 and 'dampingRatio' to 1 when changing values via script. For example in my script included in th... Read more

1
votes
Postponed

BlackBerry Z10 will not sleep with game active in the foreground

Blackberry

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Sep 23, 2013

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Version/s: 4.2.1f4

Create the simplest project possible, deploy it to a BlackBerry Z10 and set the Display/Screen Lock to 10 seconds, and wait and the ... Read more

0
votes
Fixed

Dragging sprites into empty area of dopesheet to create new curve doesn'...

2D

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Sep 23, 2013

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Version/s: 4.3.0b3

1. Drag sprites from hierarchy to empty area in dopesheet Observe how nothing happens in regards to creating a new curve Read more

0
votes
Duplicate
0
votes
Won't Fix

After crashing the Unity editor retains broken prefabs

Assets Management

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Sep 23, 2013

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Version/s: 4.3.0b2

To Reproduce:1. Open crashTest project2. Save scene3. Place a few cubes in the scene4. Turn one of the cubes into a prefab5. Attach ... Read more

0
votes
Fixed

Default parameter of a blend tree is different in Animator and Inspector

Animation

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Sep 23, 2013

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Version/s:

The default blend value of a blend tree node is different in the Animator windown and Inspector. The Animator window shows a generic... Read more

1
votes
Fixed

Ctrl+Z fails to undo Animation Type changes, yet seems it has worked

Animation

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Sep 23, 2013

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Version/s: 4.3.0b3

Repro steps:1. In the Model Importer of a humanoid model change Animation Type to None and Apply2. Press Ctrl Z - the type changes b... Read more

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