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Shaders preprocess #pragma surface before #ifdefs
Right now impossible to have for example this:#ifdef DESKTOP_VARIANT#pragma surface surf FancyStuff#else#pragma surface surf Simpler... Read more
Unity becomes unresponsive after re-login
Seems like it is reproducible only with Radeon GPUs as we could not reproduce it with GeForce GPUs. Use of single or dual monitor se... Read more
Deadlock in MT rendering when render thread writes a GL error message
Happens when building the repro project from case 561116 on OS X and entering fullscreen mode in the standalone player (by pressing ... Read more
Undoing Addition of Motions to a Blend Tree doesn't work
Repro steps:1. Add a few states to an animation controller2. Add a blend tree and add few motions to it3. Try to undo adding the mot... Read more
In State Inspector undoing condition changes needs a click click in the ...
Repro steps:1. Create a state and make a transition to another one2. Choose the transition in the state Inspector and change the con... Read more
User's selected object automaticaly changes when trying to edit animation
1. Create an empty game object2. Create a cube as a child of the game object3. Select the parent game object and click on the Animat... Read more
Script debugging crashes Mono on 64bit
Attaching MonoDevelop to Unity running in 64bit crashes Unity. Read more
Animation on the ponytail bones of the character in the scene is missing
Animation on the ponytail bones of the character in the scene is missing. 2) How can we reproduce it using the example you attached ... Read more
Can't use texture in native plug-in in GameView, Open GL mode on Windows
Steps to reproduce : - import the project attached- open the scene- press play and notice the texture on the plane *Note :Regression... Read more
Re-initializing WebCamTexture throws uninformative errors on WP8
This error is thrown:Error: Operation has failed with error 0x80131509: (null) Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc