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[FBX] Bones with imported zero weight values are invisible when configur...
To reproduce:1. Open project attached2. In Project window, select BONEW0 (rig with weightless bone)3. In Inspector window, press Con... Read more
[VSCode] UnityAnalyticsModule reference not added to csproj in 2017.3
Steps to reproduce:1. Open QA attached project2. Open test.cs in VSCode3. Notice that in 'Problems' tab it says 'The type 'Analytics... Read more
UI element position is not changed when it's called after SetSizeWithCur...
How to reproduce:1. Open given Unity project2. Enter "scene" scene3. Enter Play Mode4) Click button labeled "Resize then move"--Noti... Read more
Unity crashes on simple testgame with just standard assets when creating...
To reproduce:1) Open attached project and scene2) Play it3) With WASD or arrow keys, start sliding with the car so it would create s... Read more
Package Manager - Tab is truncated read "Package Manag" instead of "Pack...
How to reproduce:1. Create new project2. Window > Package Manager Actual result: The tab is cut and only "Package Manag" is visib... Read more
[Editor] Package Manager - Border is not consistant.
This is a really a core UI window drawing issue. Read more
Package Manager - "View Changes" button opens docs not changes
When selecting a package from "All" in the package manger if an update is available clicking the "View updates" button will take you... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default