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[XR]"ArgumentException: There must be 2, 3 or 4 components in the versio...
[XR]"ArgumentException: There must be 2, 3 or 4 components in the version string" exception on selecting Vuforia AR. Steps to Reprod... Read more
[WebGL] build size increase for empty project
-e: see title, applies to wasm, asm, gzip and brotli Last good version:Version 2018.2.0a1 (f0f6225eae35)Fri, 26 Jan 2018 14:35:39 GM... Read more
Custom Model Rig Bone Menu glitches out after going through the hierarch...
How to reproduce: ("1002172glitch.mp4")1. Open the attached project "1002172avatar.zip"2. In the Inspector Window, go to Rig setting... Read more
Clicking documentation icon on TrackedPoseDriver component opens 404 err...
How to reproduce:1. Open the attached "BrokenLink" project and "Link" scene2. Inspect "GameObject" in Hierarchy and click on Tracked... Read more
[Android]Input.gyro.updateInterval returns incorrectly formatted values ...
Steps to reproduce:1. Open attached project2. Open "_scene" scene3. Build for Android-Gyro Update Interval on Android is returned in... Read more
Can't assign a cube render texture as a cookie to a point light
Steps to reproduce:- Open "Test" Scene in attached project- Select the point light- Try to assign "Cookie_Cube_RT" in the Cookie fie... Read more
Crash with "EditorUtility_CUSTOM_IsPersistent" when selecting duplicated...
To reproduce:1. Open my attached project2. In Project window, select both of the Scriptable objects Expected: editor shows warningAc... Read more
[Android] Calls from native Android library via registered callbacks are...
To reproduce: 1. Download and open attached project.2. Build and run on any android device.3. Check the logs via ADB logcat.4. Notic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
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- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask