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FixedUnscaledDeltaTime and unscaledDeltaTime return huge values on the f...
To reproduce: 1. Open the project, attached by the tester (UnscaledTimeBug.zip)2. Open the "scene" scene3. Enter Play mode4. Observe... Read more
Crash in aligned_free when closing Unity with the specific project
To reproduce: 1. Open the project, attached by the user (MontysCaves54beta.zip)2. Enter and Exit the Play mode2. Close Unity Expecte... Read more
[iOS][IL2CPP] Player crashes at il2cpp::vm::PlatformInvoke::MarshalDeleg...
To reproduce:1. Open user's attached project2. Build and run "TestScene" on iOS device3. Notice that application crashed after launc... Read more
Editor crashes after assigning Light Probe Group to Anchor Override Para...
Errors are thrown into console and editor crashes when light probe group is assigned to Anchor Override parameter of a Mesh Renderer... Read more
[VCS] Some files located outside Assets folder cannot be moved between c...
Steps to reproduce: 1. Start perforce server2. Create new project in workspace and connect editor to server3. Open version control w... Read more
[Facebook] FileNotFound exception when switching SDK.
-e: when switching from sdk 7.9.4 to 7.10.1 an exception is thrown about a missing dll--not a regression with unity but fb which mak... Read more
Editor crashes if user quits while package manager is updating a package.
Editor crashes if user quits while package manager is updating a package. Steps to Reproduce:1. Create a new project.2. Open package... Read more
[PLM] Realtime lightmaps are not applied on top of baked lightmaps
Steps for reproduction:1) Open Unity 2018.1.0b82) Open the assets store and download the Unity Adventure Sample Game3) Open the Mark... Read more
[PLM] Changing Indirect Intensity values don't affect light probes
Steps for reproduction:1) Download the project below and open the scene `ProgressiveLightmapper`OR create a lightmap static plane an... Read more
[Shaders] Surface shaders don't track #include dependencies properly
To reproduce:1) Create new project2) Create Surface Shader3) Create "Test.cginc" file4) Open Surface Shader5) Add '#include "Test.cg... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask