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GetPreloadData crash when loading Asset Bundles
Steps to reproduce: 1. Open user-supplied project 2. Run Sample scene 3. Press `prepare` button` and press the `trigger` button Ex... Read more
[iOS][A8] Only transparents are rendered with URP
To reproduce: 1. Clone https://github.com/Unity-Technologies/UniversalRenderingExamples 2. Build 'UnityOcclusionDemo' scene for iOS ... Read more
BurstRuntime.GetHashCode32 returned hash is inconsistent if called from ...
Steps to reproduce: 1. Open the attached project (case_1225292.zip) 2. Under Jobs > Burst, check "Enable Compilation" 3. Open Test R... Read more
"Failed running" errors when building with IL2CPP
Steps to reproduce: 1. Open User-supplied project 2. Build on Win IL2CPP Expected: build succeeds Actual: build fails Reproduced i... Read more
[AR][XRSDK] AR app crashes when Oculus XR Plugin is present in the project
Repro steps: 1. Open QA attached project "repro_1226236" 2. Build and Run on Android App launches normally 3. Add Oculus XR Plugin... Read more
Unity Editor freezes/crashes when opening a specific Scene
How to reproduce: 1. Open the attached project 2. Open the Scene labeled "CorpHQ" 3. Wait for the Scene to load Expected result: Sc... Read more
Crash on mdb_cursor_put when a project in a Google Drive File Stream is ...
Reproduction steps: 1. Set up Google Drive File Stream (Instructions: https://www.scu.edu/technology/get-connected/g-suite/learning-... Read more
Memory leak in x32 Build when using MoonSharp lua interpreter, GC.Collec...
How to reproduce: 1. Open attached project "Widdle2.zip" 2. Open File -> Build Settings 3. Make sure Architecture is set to x86 (th... Read more
[OSX] Render texture is rendered black when renderer.EnqueuePass render ...
How to reproduce: 1. Open the user-supplied project 2. Observe the Game view Expected result: the square in the Game view is grey A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Freeze/crash on DynamicHeapAllocator::Allocate when opening a specific project
- Text Settings Inspector sections names have no padding
- UI elements shrinking, misaligned buttons, swapped icons, or incorrect styles when rapidly cycling through Scenes in the Player
- Text field does not disappear if Ctrl+Z is pressed while editing in Viewport
- CullingResults.GetShadowCasterBounds Results Remain Unchanged Despite Restricting Affected Objects with Rendering Layers