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Script is not aligned properly in the inspector preview
To reproduce: 1. Open attached project 2. Select TouchTap script 3. Notice that script in inspector preview is not aligned properly Read more
Unable to move sprite when zoomed very far
When trying to move sprite with 2D gizmo when the scene view is zoomed very far, it insist on rotating instead. 1. Open new project... Read more
Wrong image in the PolygonCollider2D documentation
PolygonCollider2D documentation has old image which shows "Alpha Cutoff" and "Detail" sliders. We cut those from the final release. ... Read more
Fullscreen with 'CaptureDisplay' doesn't work
To reproduce: 1. Open any project that contains at least one game object 2. Build it for Mac Standalone x64 or x86_64 3. Run the bui... Read more
Placing/removing trees after deleting a "Missing" tree causes crashes
To reproduce: 1. Import the Repro package 2. Open scene Castle Defense 3. Select the terrain and through the inspector navigate to t... Read more
Viewing PlayerSettings in the Debug inspector causes errors
To reproduce: 1. Ensure only one inspector is open, in regular mode 2. Open Build Settings and push the Player Settings button 3. Op... Read more
Character Controller improperly factors Step Offset into the ControllerC...
To reproduce: 1. Open attached project 2. Open scene repro - it has a character controller and a sphere on a plane. The character co... Read more
Clips made in 4.3 are never found when you attempt to play it
If you make a clip in 4.3 and attempt to play it you get: "The animation state XXX could not be played because it couldn't be found!... Read more
Impossible to overwrite folders with create new project wizard
To Reproduce: 1. Create a new folder and pick a name for it (test for example) 2. Open Unity Project Wizard and try to create a new... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
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- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
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- Branch node outputs a random value instead of a constant on the false conditon