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Edge Collider 2D lacks documentation
http://docs.unity3d.com/Documentation/Components/class-EdgeCollider2D.html does not exist Read more
Behavior of Move and SetDestination is inconsistent with regards to the ...
To reproduce: 1. Open the Test Scene 2. There is a NavMeshAgentTest script on the 'Agent' object in the scene. The NavMeshAgentTest ... Read more
DrawDefaultInspector() doesn't work properly
To reproduce: 1. Open a project 2. Open a scene with an object that has a sprite renderer 3. Click on the game object in the hierarc... Read more
DOC: EditorStyles docs still reference EditorGUIUtility.LookLikeInspector
http://docs.unity3d.com/Documentation/ScriptReference/EditorStyles.html Still links to EditorGUIUtility.LookLikeInspector even thou... Read more
[Hang] High particle lifetimes and prewarm causes unity to hangup when e...
To reproduce: 1. Create a new object and attach a particle system to it 2. Set the lifetime of the particles to 50000 3. Enable prew... Read more
This page has a few broken image links
This page has a few broken image links: http://docs.unity3d.com/Documentation/ScriptReference/Plane.html Read more
Can't change texture compression from RGB Compressed DXT1 to ETC 4 bits ...
To reproduce: 1. Open attached project. It contains a texture called "zoombie_mask". It is a 2048x2048 pixels .BMP image 2. Select i... Read more
Script is not aligned properly in the inspector preview
To reproduce: 1. Open attached project 2. Select TouchTap script 3. Notice that script in inspector preview is not aligned properly Read more
Unable to move sprite when zoomed very far
When trying to move sprite with 2D gizmo when the scene view is zoomed very far, it insist on rotating instead. 1. Open new project... Read more
Wrong image in the PolygonCollider2D documentation
PolygonCollider2D documentation has old image which shows "Alpha Cutoff" and "Detail" sliders. We cut those from the final release. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon
- Shader Graph Material is left in broken state when switching from a .git branch with no HDRP to a branch that contains HDRP