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Crashing when running project with the MonoDevelop debugger active
To reproduce:1. Open the attached project2. Open __Bartok_Scene_03. Open the script Bartok in MonoDevelop4. Place a breakpoint seemi... Read more
Sprites cannot be created from square textures in advanced texture mode
To reproduce:1. Open the attached project2. In the Project view, select the 'musicalNote_512x512' texture3. In the Inspector, change... Read more
Serialisation errors after importing a project from an older Unity version
To reproduce:1. Download PC project folders: http://www.west-racing.com/mega1bugproj.rar2. Extract the folder3. Open it with Unity i... Read more
GUI input issue when using non english keyboard layouts
To reproduce:1. Change the keyboard layout to Czech2. Run the builded project from the attached folder (it contains projects builded... Read more
Need to call Animator.Update twice to work
To reproduce:1. Open the attached project2. Run the scene3. Click 'Play' in the game view4. Click on 'Reset' once and notice that th... Read more
GPU profiling doesn't work on Maveric (Intel HD Graphics 4000)
Intel HD Graphics 4000 GPU profiling doesn't work on Maverick.To reproduce:1. Open unity with a computer which has Intel HD Graphics... Read more
Removing the material color rgb properties in animation causes them to d...
To reproduce:1. Create a cube2. Open the animation window3. Add a curve for the cube - select Mesh Renderer > Material._Color4. R... Read more
Undo/redo text in menu is incorrect when creating an object and adding c...
To reproduce:1. Open attached project2. Press Test > Undo Name Bug. It creates a gameobject, registers it's undo and executes "Un... Read more
Serializable value forced to be non-null
To reproduce:1. Open the attached project2. Click on _Prefab/PrefabCard in the Project pane3. Notice that a variable "Callback Playe... Read more
GetAudioClip no longer gets streamed audio
To reproduce:1. Open the project I've attached2. Run the 'test' scene3. Wait for a couple of seconds (observe the console log)4. Not... Read more
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