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asset store window has repaint issues
asset store window has repaint issues -repro:--open Asset Store from the editor--resize the window--NOTICE repaint issues--wait a wh... Read more
The standalone window is being re-created and centered in the screen whe...
Steps to reproduce : - import the project attached- build the scene for standalone- press the buttons and notice that the window is ... Read more
A monobehaviour can't be in a namespace and have optional parameters in ...
To reproduce: 1. Open the project2. Add TestComponent to a game object. It will fail.3. Remove the default parameter to TestFunction... Read more
It's possible to change a hinge joint 2d motor speed to a negative value...
To reproduce:1. Open "New Unity Project"2. Drag char_hero_beanman into the scene3. Attach a hinge joint 2d and script "motorSpeed" t... Read more
Error when undoing blendtree creation
Repro steps:1. Create a blendtree with motions2. Keep selecting undo 5-10 times3. Observe the error in the console: "Dereferencing N... Read more
Window is not resizable after building the project
To reproduce:1. Create a new project2. Open build settings3. Check "Resizable window" under "Player Settings"4. Build & Run5. No... Read more
Joystick (Xbox360) input does not work on OSX 64bit build
-e: the xbox360 controller doesn't work with a osx 64bit build at all while it does for the 32bit build -repro:--open project attach... Read more
Cylinder Vanishes When Toggling Lightmaps
Steps to reproduce : - import the project attached- open the scene- open the Lightmapping tab- toogle Use Lightmaps and notice the c... Read more
Mouse Offset after Screen.SetResolution() on OSX standalone
To reproduce:1. Open MouseOffice project2. Build it for OSX3. Run it4. Notice how once the application maximizes an offset for mouse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc