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Fixed in 4.5.X
Votes
0
Found in
4.2.0f4
Issue ID
562002
Regression
No
Joystick (Xbox360) input does not work on OSX 64bit build
-e: the xbox360 controller doesn't work with a osx 64bit build at all while it does for the 32bit build
-repro:
--open project attached to this edit (scroll down) on osx
--plugin a xbox controller & install drivers (TattieBogle) if needed
--build and run a 64bit build
--press some buttons and move some sticks on the controller
--NOTICE nothing happening
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amcgoo
Sep 16, 2014 06:51
I have a wired xbox 360 controller with working TattieBogle drivers and I don't see that Unity 4.5.4f1 is recognizing it at all. It would be great if I could use it, I'm running OSX 10.7.5, could someone please point me in the right direction?
DemonJim
Aug 07, 2014 10:16
This bug appears to still present in Unity 4.5.2f1 for Direct Input based controllers, such as the Logitech F series gamepad (in D mode).
The benefit of using a Logitech F-series gamepad in DInput mode is there is no need to install TattieBogle drivers - this gamepad works great on Mac in the Editor without drivers, and in 32-bit OSX standalone builds.