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2
votes
Fixed

CharacterController. Slope Limit is not precise

Physics

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Sep 03, 2013

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Version/s: 4.3.0b1

If difference between inclination angle of plane and Slope Limit is less then 0.7, then CharacterController still can climb it. In a... Read more

0
votes
Fixed

MissingReferenceException on undo for Material

Graphics - General

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Sep 03, 2013

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Version/s: 4.3.0b1

- Open new project- Create a new Material (Context Menu -> Create -> Material)- Drag the material asset to an object in the Hi... Read more

0
votes
Fixed

Errors when applying an Avatar Mask

Animation

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Sep 03, 2013

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Version/s: 4.3.0b1

Steps to reproduce : - import the project attached- create a new animation controller- create a new layer- create a new avatar mask ... Read more

0
votes
Fixed

Shader doesn't work on WinRT with camera set to DepthTextureMode.Depth

Windows Store Apps

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Sep 03, 2013

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Version/s: 4.2.1f3

Repro Steps:1. Make a camera use the depth texture mode:Camera.main.depthTextureMode = DepthTextureMode.Depth; 2. Use the custom sha... Read more

0
votes
Fixed

Editor Freezes when Importing .unitypackages with AudioClip

Audio

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Sep 03, 2013

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Version/s: 4.3.0b1

Steps to reproduce : - create a new project- sort the assets by audio clips- click to search on the Asset Store from the Project bro... Read more

0
votes
Fixed

The tooltip for Mecanim animation events show up behind the Revert/Apply...

Animation

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Sep 03, 2013

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Version/s: 4.3.0b1

Steps to reproduce : - import the Adam character- select Adam@Idle and expand the Events- add a new event- drag it on the timeline u... Read more

0
votes
Fixed

Snap To Grid doesn't work with sprites

2D

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Sep 04, 2013

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Version/s: 4.3.0b1

Steps to reproduce : - create a new project- create a cube- hold ctrl and move it around and notice that it behaves according to the... Read more

0
votes
Postponed

Enum is named EditorSkin.Inspector and EditorSkin.Scene, and that it sho...

IMGUI

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Sep 04, 2013

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Version/s: 4.3.0b1

EditorGUIUtility.GetBuiltinSkin(EditorSkin.Inspector) The behavior in all previous versions of Unity (returning the currently active... Read more